![]() ![]() Along with that, the enemy and Boss designs seem more interesting while Contra seems more generic, of course their are exceptions to that, but I feel the bosses command much better presence in Metal Slug.Īudio I'd give it to Metal Slug as well but mostly for the first 5 games or so as Metal Slugs audio feel like it got very generic while Contra became more varied later on. Everyone takes a similar amount of frames to fire a shot, but not too long an animation so the games still feel quick. And since the stage and damage design takes into account the animation frames, it never feels like the enemies move faster than you. Metal Slug also has the better animation of the 2 for the 2D games. ![]() Now it is on iOS, so it will of course be a little different. I also think that outside of one big misstep Meta Slug has maintained its quality while COntra kind of had a row of poorly received games that kind of helped kill the franchise. Metal slug - a great conversion, with a few issues Metal slug was first released on the neo geo in 1996 and was a arcade hit. English SV-001 (Metal Slug) View source Super Vehicle Type 001 'Metal Slug' Information Primary Weapons 127mm Low-pressure rifled main cannon Secondary Weapons 12. While Contra seems to be more so based on trial and error, especially for the early few games. IMO I find Metal Slug the better series, the enemy and stage design are vastly better so as you get more skilled you end up doing much better in subsequent runs. ![]()
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